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You’ll investigate a neighbourhood, clearing it of zombies and gathering everything of value that you can, then head back home to top up your supplies - only to realize that another key resource stockpile is dwindling and needs attention, which inevitably leads to another supply run.
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What all of this means is that your scavenging and exploration efforts will be largely focused on supply runs. If you fail to appease these needs they’ll grow demoralized, begin to starve, get into fights with other people and could eventually abandon your home, never to be seen again. As you build up your community of survivors you must attend to their constant needs - almost Sims-style - by ensuring they have adequate food, beds, fuel, and ammunition, and that their injuries and exhaustion are properly attended to before they collapse. It’s a zombie survival simulation, with an emphasis on simulation. However, other parts of the game are a little less enchanting. It does an admirable job of capturing the stress and minutia of living in a world in which zombies vastly outnumber human survivors. These are key themes that run throughout the experience, backed by a bold “permadeath” feature - meaning any survivor who dies in your community (even heroes you’ve spent hours cultivating) stays dead forever. These are some of the best moments in State of Decay 2, parts of which play almost like missing scenes from an episode of The Walking Dead. This advertisement has not loaded yet, but your article continues below. Just eight minutes remained as I entered the infirmary, crafted the cure and saved poor Sergio’s life. We jumped back in the car and headed home. I filled a rucksack with medicine while Kinsey fought of a pair of zombies that suddenly burst through the living room window. Thankfully, the third location - a nondescript house - held what we were looking for. A similar scene played out at the next location, an abandoned garage. Hurtling through small hordes of zombies that bounced and splattered off the car’s hood like sacks of rotten meat, we pulled up to the first location - a deserted nail salon - and quickly cleared it of infected before ransacking the place for supplies. Far Cry 5 review: Potentially controversial sequel plays surprisingly safe.God of War review: Swapping revenge for redemption in old Midgard.Ontario Teachers takes $400-million stake in Assassin's Creed producer Ubisoft.